platforms: ios
$ cordova plugin add com.phonegap.plugins.revmob


Update to the official RevMob Phonegap Cordova SDK to enable automatic installation via local Phonegap CLI.


  • Currently works for iOS only.
  • Tested using iOS 6.1 and 7.0
  • Tested so far only using Phonegap CLI 3.1.0
  • Requires using Phonegap CLI for automatic local installation

Files Modified from the RevMob Phonegap Cordova SDK to enable automatic installation:

  • plugin.xml - to meet Phonegap CLI plugin inclusion specs
  • www/revmob.js - to be in line with core Apache Cordova plugin design, also including an initWithAppId: method
  • I have not modified RevMob's included src/ios/librevmob-ios-wrapper.a or src/ios/RevMobPlugin.h whatsoever

Changes from Official SDK Documentation

  • I've updated how you start a RevMob session/initialize the SDK. See Installation step #3 below. All other function calls are the same as the official documentation.


  1. Within your already created local Phonegap project's config.xml file, add an entry to include the plugin:

    <feature name="RevMobPlugin">
      <param name="ios-package" value="RevMobPlugin" />
  2. Install the plugin with Phonegap CLI: phonegap local plugin install
  3. You must call RevMob.initWithAppId("YOUR_REVMOB_APP_ID_HERE") to initialize the SDK; a good place to put this might be within your 'deviceready' event handler in a head tag like so:
<script type="text/javascript" charset="utf-8">
    function onDeviceReady() {

    function onBodyLoad() {
      document.addEventListener("deviceready", onDeviceReady, false);
  1. Build and run your Xcode project (I've only tested using Xcode 5.0). If you've successfully installed, once the app has loaded and is running, you should see RevMob-related messages in the Xcode console.
  2. Note: You may get a Dependency Analysis Warning: "Warning: no rule to process file...blah blah blah...librevmob-ios-wrapper.a' of type"

    Using the technique outlined here, you can fix this warning. It's literally as easy as going to your Project Target's Build Phases section, dragging the librevmob-ios-wrapper.a file from Compile Sources to Copy Bundle Resources. So far, this fix seems to work for me without issue.